Event JSON
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"created_at": 1702270864,
"kind": 1,
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"content": "nostr:npub1qh2njwwrsmdnlqdrn6ktu2k32txpumqzcln778t2mdasa85kep7shvugqs \nThere was a rollless system going around awhile back. Can't remember what it was called. Focused mostly on the story telling with the stats taking a very backseat roll. \n\nIIRC the basic gist of it was that you pick certain skills/traits for your characters and these came into play. For example if you character was an apprentice blacksmith, you could do all the things expected of an apprentice blacksmith and as you leveled up you got new skills/traits to add or you could level up existing ones. \n\nGM was encouraged to \"fumble\" a lot for narrative purposes. System relied very heavily on good faith between players and the GM. It was not a system for Chaotic Randoms, min-maxers or people that kept on trying to pull stupid shit. \nnostr:npub1dphugmh2e88uc7ntlfsjjxeqstv8qlz4c30zuqe0zwwwqx2xg7mqhut7jj nostr:npub16e8mwruxky6rv8lvr4m5a53rphqhnaam6wcwxvajjfz0cf0udq3qrldsce nostr:npub1dqjff4hhp6nctfmqv5r3usppknff2khvkzexkv7tte2g7f5ycr0qhg8t50 nostr:npub1a3e535q0hj7zfknfjuz9g4ewexljmnp5v09tu6dsrwy3hjqzjylqn8tn2x nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p",
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