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2024-10-10 01:38:19

LynAlden on Nostr: Western animation is ethically weak lately. This is a post that analyzes one of the ...

Western animation is ethically weak lately.

This is a post that analyzes one of the most heartbreaking moments in children’s television history, and one that has stuck with me almost two decades later.

But the broader theme is that I find it interesting partially because these types of instances measure what a society considers its maturity level to be. It’s like a sensor gage on a given generation.

It’s about the death of Ace in the finale of Justice League Unlimited, which is a bigger deal than it sounds like. A child died in the final episode of a 14-year kids' series, which is unheard of.

It ended one of the biggest animated epics ever, and was the biggest gut punch I ever had as a kid watching a show vs what kids watch now. And it’s about how it relates to modern animation.

But as a preamble, I’ll first highlight the social importance of the Marvel Cinematic Universe which most readers will recognize in more recent terms. Its main story line from Iron Man in 2008 until Avengers Endgame in 2019 was an epic run, in terms of social awareness and revenue. There are movies in the universe after that, and there are more planned out to at least 2027, but that core 11-year period was the key story arc from beginning to end focusing on its original hero and its major villain.

And it wasn’t easy to copy: Warner Bros tried to do it for the DC superheroes but couldn’t build that same scope due to their shitty bureaucracy and entering it secondarily. The MCU was known for cool action, but also its frequent use of humor. It was exceptionally well-played even as it was criticized sometimes.

But many older Millennials and younger GenX’ers know that DC had a prior strong run: The DC Animated Universe, or DCAU. Marvel had good animated content back then, but it was DC that won market share in that era.

That was the golden age of DC comics animated shows. And for animation, it was *super* serious. It started with Batman the Animated Series in 1992, and ended with Justice League Unlimited in 2006, 14 years later. It included the Batman series, the Superman series, the Batman Beyond series, Justice League, and Justice League Unlimited. It was a shared universe where continuity between shows mattered, and it was all under the same executive production of Bruce Timm. So, it’s sometimes called the Timmverse.

If you ask me who my favorite Batman is, I’ll say Kevin Conroy, the guy who voiced Batman in that universe. My default base version of Batman is the Bruce Timm and Kevin Conroy version. Absolutely legendary in terms of quality and quantity. Everything else relative to that is a smaller adaption from my perspective. It was generation-defining.

It’s a generation-defining set of stories. In my mid-thirties, this series still affects my aesthetics of storytelling and fiction. When I’m seventy I’ll still remember this series. For many kids at the time, this series of shows was absolutely defining. The core of western animation at the time. It was super serious, and explored all sorts of moral themes.

And notably, unlike Avatar (2005-2008) and other shows that came at similar times and later, the DCAU was a series of kids’ shows that featured almost all adults. We, as kids at the time, watched adults solve adult problems in this universe, because realistically adults solve adult problems. Not a fun-group of kids on an adventure. I liked kid-based Avatar the Last Airbender and similar kid franchises like Teen Titans, Legend of Korra, and the more recent She-Ra, but kids and teens solving world-ending issues inherently brings unbelievability. Even as a kid, I was like, “nah it’s unrealistic that people my age would solve this shit” and wanted to see adults like Batman and Hawk Girl Shayera solve adult problems. And that’s what the DCAU did for 14 years from 1992 to 2006. A show featuring mostly adults, but for teens.

But to bring this post to a point, I’ll just describe the ending of this 14-year shared universe. Because it’s what someone like Bruce Timm does when he runs all of it.

Batman Beyond, which was set in the future with a super-old Bruce Wayne and his young protégé was a well-received show from 1999 to 2001 but never had a solid climax. They instead put their focus into Justice League and Justice League Unlimited instead, which was also amazing and ran from 2001 to 2006.

So, when it came time to end Justice League Unlimited, and their overall universe, how did they do it?

The penultimate episode of Justice League Unlimited involved fighting their final external villain as would be expected. Darkseid acquired Brainiac technology, and became a god-tier threat for the climax. Superman finally dropped all of his social safeguards, admitting that he always holds back because the world feels like cardboard for him and he wants to be safe around it, but that he has to unleash it all now, and decided to absolutely fucking rekt him despite all external consequences it might cause. Even then, he also needed Lex Luthor to help take this threat out. It was a big external situation.

But because this 14-year universe was well-written, they didn’t end on just that action stuff. After that climax, they resolved it on character depth. They started their story with Batman in 1992, and they never got an actual Batman Beyond finale, and so they decided to end their 2006 Justice League series with a Batman Beyond true finale set deep in the future to finish the Batman arc as the core of the multi-series. That’s the benefit of having an executive producer that oversees all of this. Continuity and conclusion.

In that finale episode, which closes both Justice League and Batman Beyond, Bruce Wayne’s 30-ish protégé Terry McGinness is having an existential crisis while Bruce Wayne is like 90 or 100+ years old and dying, and Terry talks to Amanda Waller, who was historically a mostly well-meaning villain but is now very old. And she is like, “if you want to know who Bruce Wayne is and who your legacy is, know this story.”

And she tells the story that ends Justice League, back when Bruce’s Batman was still active. It serves as the ending for both Justice League and Batman Beyond.

There was a young psychic girl named Ace, raised by Amanda Waller’s division. She could manipulate peoples’ minds to an absurd degree, and was a major threat in an episode several seasons ago that viewers were familiar with that Batman dealt with in the middle of the Justice League show. She was a young super-villain that didn’t want to be. The Joker gained control of her, and used her to do a major attack, which Batman had to deal with as the rest of the Justice League dealt with her weaker colleagues. And he dealt with her via kindness to appeal to Ace rather than hurting her as a child. She wasn’t malevolent; she was just manipulated by the Joker. And it worked. Amazing dialogue writing.

Years later, there was the end-scene of Justice League, as recounted by Amanda Waller. Ace returned to Gotham. As a young teen girl now, she was dying. And as she died, due to her sheer power, the world around her became chaotic. Her powers were exceptional; she was almost omnipotent in like a 5-mile radius. Multiple superheroes tried to reach her, but couldn’t. Amanda Waller noted that she would have a fatal aneurysm in hours or days, and as she went through this process, it kept getting worse. When she died, she would likely take out the entire city of Gotham due to her own fear and chaos.

Amanda had a device that could target Ace’s brain and kill her, but nobody could get close enough to activate it due to Ace’s crazy powers. Batman offered to do it. Amanda Waller was like, “nobody else can get close, and to be clear this will kill her,” and Batman was like, “I know. She met me before. She might let me get close. I’ll do it.”

So, they sent Batman in. Nobody else could get close to Ace, but he alone could just walk through her defenses.

As he reached her, she was like, “They’re afraid of me, aren’t they?”
And he was likes, “Yes, they are.”

She was like, “They trained me in a lab, robbed me of my childhood. And now I’m dying, aren’t I?”
And he was like, “Yes, you are going to die. I’m sorry.”

She was like, “I read your mind as you came to me. You never meant to use Amanda’s device to kill me. That’s why I let you get close.”
And he was like, “No, of course not, Ace.” And he threw it away.

And she cried and said she was afraid of dying, and asked if he would stay with her as she did. And he said of course he would. So Batman just sat on the swings next to this child and comforted her and was there for her for the rest of the day, until she died of her brain aneurysm.

And because he calmed her down and made her peaceful, none of the devastating effects of her death happened. She didn’t die in a lethal explosion to the city as Amanda Waller feared; she died in a peaceful removal of her environmental effects thanks to Batman. And Batman carried her body out, sadly.



After 14 years of action; that’s how the entire DCAU shared universe decided to end things. With Batman’s character in terms of how he deals with a dying child. Kindness over action. A sadness from multiple parties that can't be fixed, but can be met with kindness.

Few western sub-18 shows today would touch something like that, let alone make it their moral resolution for a 14-year arc.

This is my Batman.
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