Why Nostr? What is Njump?
2024-05-31 02:04:09

Chris Biscardi on Nostr: controller support plus 32-angles of sprite rendered out for each animation. Makes it ...

controller support plus 32-angles of sprite rendered out for each animation. Makes it feel much more "3d"-y even though its all 2d sprites.

isometric projection is now also being applied to the directional input and the raycasts, etc.

#bevyengine #rustlang #gamedev

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npub140w5rk9zm4qqykrx9jjm67yzt357qupx6q2g54k7y7xm82dtv8xssa8d9j