OceanSlim on Nostr: Every time and event is made it has a unique I'd. You just need to keep a list client ...
Every time and event is made it has a unique I'd. You just need to keep a list client side of valid save fils (by event id) for each pubkey. If the id you have and the one pulled from the relays differs, then it's a modded save. Bonus points to make a config for the game to allow modded saves
Published at
2025-03-31 19:40:25Event JSON
{
"id": "6932e1ec1f8d9ad080e8895f4984ae116a8b5dfc842b754040c193b1aab26cc6",
"pubkey": "16f1a0100d4cfffbcc4230e8e0e4290cc5849c1adc64d6653fda07c031b1074b",
"created_at": 1743450025,
"kind": 1,
"tags": [
[
"e",
"703450d7e72ae4e4b6898bdac549570e1495a22a09737e110964af7708a0258b",
"",
"root"
],
[
"e",
"6d50a36ea7363eb72fc3502472ea38bebfef0c821c93eae0fee45c48ca4dab3a"
],
[
"e",
"976abc099f8ceb03dfccdded95c4a51ea614dd0673dfb63a8e54b36c1b334cb7",
"",
"reply"
],
[
"p",
"16f1a0100d4cfffbcc4230e8e0e4290cc5849c1adc64d6653fda07c031b1074b"
],
[
"p",
"77ce56f89d1228f7ff3743ce1ad1b254857b9008564727ebd5a1f317362f6ca7"
]
],
"content": "Every time and event is made it has a unique I'd. You just need to keep a list client side of valid save fils (by event id) for each pubkey. If the id you have and the one pulled from the relays differs, then it's a modded save. Bonus points to make a config for the game to allow modded saves",
"sig": "7579faed56d50817486adffdadf875cc71dac89258f7243cad0693bd48077e944daed621aa0ca6a101175b1b15d4e0bc772cc5d98f5ced3a573f07f8ad9fa765"
}