Why Nostr? What is Njump?
2024-07-10 10:11:29
in reply to

campero táctico :godot: on Nostr: So this feature would be analogous to unity3D's "Active" boolean value, right? I ...

So this feature would be analogous to unity3D's "Active" boolean value, right?

I guess none of my Godot projects have grown big enough as to need that feature and because of that I always assumed Show/Hide did just what Active does in Unity.
Author Public Key
npub1qkl9qzgcwa5wafm7pmct6y4kmakgzt2ukmyfsyeg7a8ednw6jdwsapxk2g