quoting note19gc…55llNo mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.
Sounds familiar … 🤔
maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.
jb55 on Nostr: this was my subtle admission that im addicted to oldschool runescape again ...
this was my subtle admission that im addicted to oldschool runescape again