Why Nostr? What is Njump?
2023-01-01 17:04:03

chowcollection on Nostr: I’m a big fan of the Diablo games. I’d love to see these game mechanics ...

I’m a big fan of the Diablo games. I’d love to see these game mechanics incorporated into a nostr client experience 😂

“David [Brevik]: I think that, when we set out to make Diablo, it was—not really much of a surprise here—all about the loot. It wasn’t about story or anything like that. A lot of RPGs at the time—the Ultimas and Might and Magics—there was a lot about, you know, you’d make your character and it’d ask you all sorts of questions, and then you’d get this background, and there’d be this big adventure story. All these kinds of things are going on with your character or team of characters, and we just wanted to get right to smashing the skeletons and getting the loot.

So right from the very beginning, the design was “We’re gonna skip all that other stuff and just get straight to killing and looting.” The game was really designed from the get-go to be about loot and about gaining that loot. Only after a little bit of time did we really realize that in a lot of ways, we were basically making a slot machine where every time that you killed a monster, you were pulling that lever. You put your quarter in, and nothing may come out, or you might get your quarter back, or you might get a couple dollars—kind of a mini-jackpot. Or something huge comes out, and you hit the jackpot.

So pulling on that lever or whatever and repeating that process of killing and getting those rewards over and over again was an addictive thing. We could kind of imagine that if we had the same kinds of frequencies as slot machines or other things that are like this, where sometimes you have this hope of getting something great, that really set the pace for how often things were dropping.

The way we implement it—our intent wasn’t really to pry money from your wallet. It was more that we liked the addictive feeling of just one more monster, just one more piece of loot. The excitement of finding that stuff and improving your character. That was really what it was about.”

https://kotaku.com/why-video-game-loot-is-so-addictive-according-to-the-c-1846695147
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