Event JSON
{
"id": "63a86293708851d7773dee80713a416b8d92c6182bf66f863d6030853fb216f1",
"pubkey": "e76256c5892e40efcca4937629cb4d59588a65741bf2170a97215a423e334cfd",
"created_at": 1695724409,
"kind": 1,
"tags": [
[
"p",
"980258923f28eb8866bb083f7e023b92f0bff24825cf6818e6a79cc12df17e42",
"wss://relay.mostr.pub"
],
[
"p",
"1cd800fd0c66a75367393b0eb92c31b7c473d6f329799b24f9ea4f967300a0d2",
"wss://relay.mostr.pub"
],
[
"e",
"05bf6743b2e62287c967c7effd32b7ee468d459bc6f90354b666a5566b4c6ea1",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/sos/statuses/111130994921304088",
"activitypub"
]
],
"content": "nostr:npub1nqp93y3l9r4cse4mpqlhuq3mjtctlujgyh8ksx8x57wvzt030epq3mw9sy Not much reading. Drawing one 256x256 sprite 4000 times on a 1920x1080 buffer (one buffer per thread), let me seee....\n\nThat's gonna be 256*256*4*4000 is 1GB both ways that's 2GB, seems like you're right, I might be bottlenecking there.\n\nEdit: Ok, I reduced number of sprites and now it gets slower with more threads",
"sig": "8fdf804f4aa5bd63ccc6074b28554bc20ec25752a7c3c423fbe8951a0b65d9c87da9d279ff05148aa8366cc4276e528aca296be14908f524988672010b3356c6"
}