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"content": "I don't have any CRT monitors handy, so I used this capture from an LGR video as a reference – and it really shows how inaccurate my final result is, but there are a few challenges here...\n\nThe main one is that most (if not all) CRT shaders are meant to simulate TVs or arcade monitors. But PC monitors where always much sharper, much dimmer, and had much finer pitched shadow masks.\n\nAlso, VGA 320x200 draws each pixel across two scanlines (double-strike), and no shader seems to allow this.\n\n2/? 🧵\nhttps://files.mastodon.social/media_attachments/files/112/753/099/645/315/910/original/0be7a87a550b082a.png\n",
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