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2024-03-04 20:50:03

vga256 on Nostr: the first rule of making games (and programming in general) is to downscope your ...

the first rule of making games (and programming in general) is to downscope your ambitions by a factor of five, make a prototype, then divide that design again by a factor of three, and you'll have a project that's manageable and can be done in a reasonable time frame

and then there's projects like these, which began with "i wanna make an adventure game/art experience where a player connects to a bbs in a distant land". i called it Shima no Shima.

which meant, of course, that i had to simulate a BBS. and then simulate a software modem so the player could connect to it. and then design a filesystem so the player could download files. and then .. naturally design an operating system to manage the files.... 😬

two years later... i ended up with... a macintosh with a simplified macpaint and its own graphical terminal client 🤣

as of today, pretty much anything can be dragged and dropped, and it even has its own resource fork-like data so it understands which applications can run which data files.

edit: a few people have asked - this is made in Adventure Game Studio/AGS Script. 😅

#marchintosh #macintosh #bbs #shimaNoShima #gamedev #indiegamedev

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