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"content": "nostr:npub1p34jmlvnzdhug7r5efpdjcnqyamujvpmrpqujvm9wvd9k5qtyk0qhxqjjs Turns out it's easier to create a #nebula in #GeometryNodes than with volumes (at least for my meager RTX2070). Geonodes have the advantage that you can simply create the tendrils with curves, twist the curves and then displace particles on these curves.\n\n#Blender #B3D #Astrodon\n\nhttps://assets.chaos.social/media_attachments/files/110/895/121/967/162/145/original/5d83222e11f0afc2.jpg",
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