Kenney on Nostr: Make sure not to compress the texture atlas when importing, it can cause issues like ...
Make sure not to compress the texture atlas when importing, it can cause issues like color banding. You can often import at a smaller size, experiment with the options to see what works best. Don't forget to import the texture! (...yes, I really need to mention this)
Published at
2024-03-25 00:52:16Event JSON
{
"id": "e5bb510cdddd622a6cb1dd847fd584ecd7e32f873150b3ca4afc96ad36e5f6e0",
"pubkey": "8cbac6faae483016dfabcc3e4a964e81ca480239cac0c606f4c0ef0146687af9",
"created_at": 1711327936,
"kind": 1,
"tags": [
[
"e",
"106bebc75275e1119aed766851bd889bb15475708829347f25b972d988b58b2a",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/kenney/statuses/112153587617415361",
"activitypub"
]
],
"content": "Make sure not to compress the texture atlas when importing, it can cause issues like color banding. You can often import at a smaller size, experiment with the options to see what works best. Don't forget to import the texture! (...yes, I really need to mention this)\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/153/587/241/089/504/original/f9e206a5c980a080.png",
"sig": "d82b1066144cf818c1c6095569742b2a1e46d37e9ec61e5e58b70bfa6f9fb83c7d02dff28b20207692724aa9c0b2b47cbcec97ae03a016ebc36b911a3983e448"
}