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"content": "I can't help but wonder how many of us cut our teeth by hacking on X-Com/UFO. Before there were specialized programs for editing the game data I experimented a lot with a hex editor on the save data and some of the game data files. I remember making pistols so powerful they could shoot out walls of the ships. Problem is a lot of the values overflowed if you guessed wrong, especially accuracy with its modifiers. I thought I was making a weapon that would hit 100% but ... no.",
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