Event JSON
{
"id": "eef8c0ea589b40ef359d24e7c1a0e1797a2343be811c65816ea8a0dca7fc7c88",
"pubkey": "7da45a9537fdeba5a24831edbb9480f8618a769b5aed552a3d8c8c4d8e401ee5",
"created_at": 1697251769,
"kind": 1,
"tags": [
[
"p",
"542debdc10526284aefe37f8b322dcd2ecdb00bb25f382ef7f172b085580dad8",
"wss://relay.mostr.pub"
],
[
"p",
"2f24465e20f506367b7669c8b03633cd3f82c69e1444a8a8322ddc1cffd8340b",
"wss://relay.mostr.pub"
],
[
"p",
"1378bba96620af6fc2515b786778ffbaf1f0aa93870214a41b7ed4a11f5b69e1",
"wss://relay.mostr.pub"
],
[
"e",
"399ed39c14d30b4e3d4a178dd778ba0ffcd001dfd3f20875e8d4a7c9c54e6c16",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://niscii.xyz/notes/9kt06zxozi",
"activitypub"
]
],
"content": "nostr:npub12sk7hhqs2f3gfth7xlutxgku6tkdkq9myhec9mmlzu4ss4vqmtvqz7mhpz nostr:npub19ujyvh3q75rrv7mkd8ytqd3ne5lc9357z3z232pj9hwpel7cxs9syrctex oh its because of packet loss. if you lose a packet the game can compensate in a way that you dont even miss it. but act without injection misses those packets entirely. so it misses whole spellcasts sometimes. i think thats how it was explained to me",
"sig": "b5ca04a3beb1e9daf5eb1fdd852e82934de5ab98ecddb666951fb2d9552078769688151be827ccc6dfcc863b21087ca5e9e24057af92c54c8e626a70e05082a9"
}