Event JSON
{
"id": "c5e6b477361258f995e4f0d7783c87518a8ea766d0f33ac5fe772bb1dfc8076e",
"pubkey": "a5927641c8962604a253a951f3391c36bde3f2921f4809b50b7ee8e3e590474f",
"created_at": 1706622096,
"kind": 1,
"tags": [
[
"p",
"980258923f28eb8866bb083f7e023b92f0bff24825cf6818e6a79cc12df17e42",
"wss://relay.mostr.pub"
],
[
"p",
"1cd800fd0c66a75367393b0eb92c31b7c473d6f329799b24f9ea4f967300a0d2",
"wss://relay.mostr.pub"
],
[
"e",
"f0ca8b22efe8732e8c057997f273c16453fc0ce5108de949848184983b4cefca",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/aras/statuses/111845185699553775",
"activitypub"
]
],
"content": "nostr:npub1nqp93y3l9r4cse4mpqlhuq3mjtctlujgyh8ksx8x57wvzt030epq3mw9sy which JSON parser do you use? While sure, it’s not light speed, there can easily be 10x+ perf difference between JSON parsers.\n\nAlso, glTF can refer to pure binary blobs if data for texture pixels / mesh buffers. Are you using that, or just everything base64 encoded inside json (if yes: try not to :))",
"sig": "93679de62af5558d8cde0182d5837fc09996fe3e5dcede11a47d078326abe8ef6daf70d15e2f0d260004f79be487e7f33414eb3279596a4aee1118a883e875d7"
}