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"content": "More fun with math, the texture mapping isn't perfect, I have some corrections to do to it still, but my little renderer now supports off-grid objects of arbitrary sizes and positions (only real restriction is they have to be convex). While the game itself is intended to be grid based I thought it'd be nice to be able to do some more complex scenery outside of billboards, sprites, and texture tricks.\n\n#raycaster #gamedev #indiedev #sdl #sdl3\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/554/628/093/073/579/original/019b7592122b0646.png\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/554/634/059/243/055/original/f08e4f9c209195c4.png\n",
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