Ron Gilbert on Nostr: One weakness I have as a game designer is Achievements. As a player I don't care ...
One weakness I have as a game designer is Achievements. As a player I don't care about achievements and never try and get them. It makes it hard to design achievements for my games. I don't care about them and I don't understand why players do.
Published at
2025-03-31 21:54:49Event JSON
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