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"content": "One way I try to differentiate areas of the map is through the ambient lighting and I have a quick 'n dirty little editor for it. I copy pasted the map shader and modified it so it draws the ambient light instead of the biome, and then added another channel to my terrain painting tool. Easy peasy, and it looks kinda neat too. :)\n\nWishlist on Steam for a dual stick shooter with crafting and moody lighting. :) https://store.steampowered.com/app/2137670/Veridian_Expanse/\n\n#ScreenshotSaturday #indiegame #indiedev #steam\nhttps://cdn.fosstodon.org/media_attachments/files/112/901/785/028/347/441/original/ab95d28272146b30.jpg\nhttps://cdn.fosstodon.org/media_attachments/files/112/901/809/519/039/472/original/a9fa336b651667d9.png\n",
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