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"Carrie Patel, Director of ‘Avowed’, Dishes on What Makes the New Obsidian RPG So Special (Interview)"
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"The article highlights the game's beautiful key art, designed by Skylight Collective, and how it captured the spirit of the game. It also discusses the game's world design, which is divided into multiple zones, each with its own unique theme and story threads. The article also touches on the game's combat mechanics, which are influenced by games such as Dark Messiah of Might and Magic and Dying Light. Additionally, the article mentions the game's lack of romance options, which was a deliberate choice to focus on the game's story and characters."
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"content": "nostr:nprofile1qy3hwumn8ghj7un9d3shjtt5v4ehgmn9wshxkwrn9ekxz7t9wgejumn9waesqgqg2wj5tqwm7k3cfes72evyxd84fppsufaxzsufyn8zkfezt7m9av67v83h\nhttps://www.youtube.com/embed/I_rvTE-3S4c\nMaking an RPG is difficult. Bringing a well-established world to a whole new dimension has to be even more challenging. But in my eyes, Avowed hit the nail right on the head. A genuinely beautiful experience, from the graphical stylings to the choices I could make. It’s been quite a while since a first-person action […] The post Carrie Patel, Director of ‘Avowed’, Dishes on What Makes the New Obsidian RPG So Special (Interview) appeared first on VICE.\nhttps://www.vice.com/en/article/carrie-patel-director-of-avowed-dishes-on-what-makes-the-new-obsidian-rpg-so-special-interview/",
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