Event JSON
{
"id": "cd4b05e404d1d66c8c8f971140b39a71cbd1001be1295472c13ff2779b81ddd5",
"pubkey": "1cd800fd0c66a75367393b0eb92c31b7c473d6f329799b24f9ea4f967300a0d2",
"created_at": 1731062724,
"kind": 1,
"tags": [
[
"p",
"a7f0ee7ae0c139fb5e079a2a12c6d10267e0ec74764edeaf6888436ebf3684f5",
"wss://relay.mostr.pub"
],
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"7a40d836cc61458631b359dd89aa50e9e83ef672bac2686a7bf44825deb27bdf",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
"0bf3d81a676d4fcc7c2fc879df747aef0dae7ba90a6e003accdd9bae9e3182c6",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://ma.fellr.net/users/fell/statuses/113446926697659042",
"activitypub"
]
],
"content": "nostr:npub15lcwu7hqcyulkhs8ng4p93k3qfn7pmr5we8datmg3ppka0eksn6s5phwxl nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 While I don't disagree, game developers have repeatedly brought up the argument that (1) Linux makes it easy to cheat and (2) Linux makes it hard to prevent cheating.\n\nIs this even true, I wonder? Because while cheating is certainly not impossible on Windows or on consoles, like you said, I would naively believe that surely it must be harder due to their locked down and proprietary nature.",
"sig": "96b144cf3a49e701bee8c01cfa16ca5e004dc49a4cffb7b55809df9a1e181a3db9a8436c7ddf8854b141dfd77e0e5337bb3261e715e43af2ee9748516f8e6a8d"
}