Event JSON
{
"id": "c799d9d0f7833bd9dc9bdc5f98c074e78d20f3158beeb1f6e3b6090bcc84b69e",
"pubkey": "4c3f7dc2828d50845b87547e5379efcf642513359cf36e3ceb9d2873e0daca99",
"created_at": 1696981505,
"kind": 1,
"tags": [
[
"p",
"de22920ba9dea17644fbcc12fa33a12222d35cdb8d791be4009fa43164b7f812",
"wss://relay.mostr.pub"
],
[
"p",
"78bb0ba6db441aeae9c1794f388e01cd55e576f7976e484a8a418de1b362f658",
"wss://relay.mostr.pub"
],
[
"e",
"27f5ba3208c1f63511120bae6acb5af9d83bb45e05f6f2a93ba4d5c77743709e",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://fosstodon.org/users/dev_ric/statuses/111213379945659224",
"activitypub"
]
],
"content": "nostr:npub1mc3fyzafm6shv38mesf05vapyg3dxhxm34u3heqqn7jrze9hlqfqk4nkdg curious, and perhaps naive, but why would multiple artists need to work on the same file?\n\nI mean, with programming it's obvious. Two devs working on different features might still need to edit the same code files. But with designers, isn't it more like... DesignerX is doing a brick texture, DesignerY is doing a character sprite?",
"sig": "557fc97484180433ea0a8849a7e8b3c2b728fc44a9b9308c8567010659ef953a91bb3fd26979aaff07127cb8fbdc7886852df612a1978ac3d1c99a8c3864d790"
}