Event JSON
{
"id": "b911449e0d79d6260ca69d3af9592346f3c9b0226cf600252e8f52ff92e04140",
"pubkey": "d92867c70ffee0c3c237c79bef0c35790709845fe419ef5f04793e3385833491",
"created_at": 1686790332,
"kind": 1,
"tags": [
[
"p",
"1247d31c30a8a35d6b7a7d0dfb3cf19bcedc4f0696b42f6b86dd8ea7b0a7265b",
"wss://relay.mostr.pub"
],
[
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[
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[
"content-warning",
"re: Long nerdy ramble about why BehaviorTrees just aren't very good for most purposes"
],
[
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"https://peoplemaking.games/users/glassbottommeg/statuses/110545491208726895"
]
],
"content": "nostr:npub1zfrax8ps4z3466m605xlk083n08dcncxj66z76uxmk820v98yedsn5sevk Not in practice. You end up with a rat's nest that is brittle and incredibly frustrating to iterate on.",
"sig": "7527b6262b81815385f8b355fae04033fbb3aa739553ed648bfa73162bcb84693ecce23628c138c50132ef0bfc021a3f957d222b51c63c44fb3fb7902300af3b"
}