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2023-04-27 07:22:09

CrunkLord420 on Nostr: I'm reading about 3D collision detection. I don't know if I really want to implement ...

I'm reading about 3D collision detection. I don't know if I really want to implement a physics engine myself, even a simple one. I dunno. I'm looking at possible options, ODE seems like an option but it really would involve me figure out how to integrate in a non-soydevy way. Bullet3 seems like it's too C++. I'd rather them not do allocations on their own. There's also reactphysics3d.

I haven't found a good lightweight library though, that's what I really want.
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