Event JSON
{
"id": "ba7346f9360117a06a191c961b68104c3c9fc18d28a009354aea5f617c910efb",
"pubkey": "bdf8f33626e9f4d188af87a2de2267de668ecb4eb37d9c8045013f31a277de4f",
"created_at": 1716827341,
"kind": 1,
"tags": [
[
"p",
"a218e2318d6f3a5a7453fd83593caf658b83bc7bf1afaf92d454363f7a98866e",
"wss://relay.mostr.pub"
],
[
"p",
"ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"wss://relay.mostr.pub"
],
[
"e",
"c5345e4de724c37de4fc9b630504a02383a4e3681adc93be701d6f792015494d",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/darkgriffin/statuses/112513996658637660",
"activitypub"
]
],
"content": "nostr:npub15gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqh574v6 My trick is that conCAVE colliders will make a cave if placed on a flat surface. (Or have a cave in them.) While conVEX colliders have no CAVE.",
"sig": "11b49ade04cb285876e4510e36a23a83842b090f2e1d2a5fab0a2806878737a14e49efa88c5e9440cf4b2a86accd81e82a75cc05a7a03d87626115bd163e21e9"
}