Event JSON
{
"id": "3318e027914429fb910d6557db17e56d33921c696ae50fa669683da1efa451c2",
"pubkey": "bdbfe8fd7113a03f04905b60971166be57d7105c6741e1f6945c46d10d102fab",
"created_at": 1724429418,
"kind": 1,
"tags": [
[
"proxy",
"https://mastodon.gamedev.place/@demofox/113012206353756831",
"web"
],
[
"imeta",
"url https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/012/193/962/279/432/original/4a3e94f6bce01e2e.png",
"m image/png"
],
[
"imeta",
"url https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/012/194/475/144/851/original/4b9fc0fe1c8c1333.png",
"m image/png"
],
[
"imeta",
"url https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/012/194/973/318/001/original/260feb3422db62b4.png",
"m image/png"
],
[
"proxy",
"https://mastodon.gamedev.place/users/demofox/statuses/113012206353756831",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://mastodon.gamedev.place/users/demofox/statuses/113012206353756831",
"pink.momostr"
],
[
"-"
]
],
"content": "OK here is my big announcement. For the past couple years I've been working on a rapid prototyping and development platform for real time rendering.\nTL;DR - use nodes in a node graph to string together compute shaders, ray gen shaders, draw calls, etc. View it in a viewer that supports hot reloading. When you are done, generate code that would pass a code review. (Currently only DX12 code gen is public. More coming in future!)\nhttps://github.com/electronicarts/gigi\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/012/193/962/279/432/original/4a3e94f6bce01e2e.png\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/012/194/475/144/851/original/4b9fc0fe1c8c1333.png\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/012/194/973/318/001/original/260feb3422db62b4.png\n",
"sig": "d425c0147a4cdc7bb0b2754ceb85b8e6472c139701ef6bd7e71061c1a1fe97cb70cb4e82c2cf46070cb61e0160bcab3f1875c58847852b860ae88ea2c9cbb6c3"
}