Event JSON
{
"id": "36460ae600e7fd9dd08084937a978ba4a6959b8982fad081f2bc79e5063f62bf",
"pubkey": "45349ed8024c7a2a802773edc9aac7a1a4cc34bc4a3d68f29b178c6ed03755df",
"created_at": 1687788361,
"kind": 1,
"tags": [
[
"p",
"14c4c4f40fb8ae39ceb94d0289da6bb2dfdec01b26cfa5ff55596a85ffb6eff1",
"wss://relay.mostr.pub"
],
[
"p",
"9336fa926f36e52aead909380e9e7741f9ca4f0f4a3e3ff15b8390cb1ee8a426",
"wss://relay.mostr.pub"
],
[
"e",
"b5b85bb3fa1d6c24cb39da5f95aa496a5062010eb830bda8bd941ace6ad267b1",
"wss://relay.mostr.pub",
"reply"
],
[
"mostr",
"https://mastodon.gamedev.place/users/lisyarus/statuses/110610898037701138"
]
],
"content": "nostr:npub1znzvfaq0hzhrnn4ef5pgnkntkt0aasqmym86tl64t94gtlakalcs978l64 I have this frame's depth buffer and camera matrix, which can be used to reconstruct world-space position of the pixel. Then, I use the previous frame's camera matrix to figure the screen-space position of this world-space point in the previous frame, and use it to sample the previous frame!",
"sig": "ab4e77eb35d237dd21ef7aa19e743319b4067a2db009fa8af643306b0f7338ab958ed485b179e625f62232402dfeeb111f340685736a72b740d9f966a3235ffd"
}