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"Black Tabby Games Made Two of the Best Choice-Driven Games of the Last Decade — So Why the Hell Are We Complaining About Game Length?"
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"The author expresses frustration with the backlash against Black Tabby Games, a two-person development team behind Scarlet Hollow and Slay the Princess, which are narrative-focused games with unique premises and interesting narratives. The author argues that the games' short runtimes are not a problem, citing examples of other games that are equally impactful and substantial, but shorter. The author also criticizes the notion that a game's length is directly related to its value."
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"content": "nostr:nprofile1qy3hwumn8ghj7un9d3shjtt5v4ehgmn9wshxkwrn9ekxz7t9wgejumn9waesqgqg2wj5tqwm7k3cfes72evyxd84fppsufaxzsufyn8zkfezt7m9av67v83h\nhttps://www.vice.com/wp-content/uploads/sites/2/2025/01/waypoint-games.jpg?w=1024\nI greatly dislike most first-person shooters. Unless I’m actively seeking one out with a unique premise or interesting narrative, it wouldn’t be fair to developers for me to officially review their game since I’m walking in with a preexisting bias. Games journalism can be weird like that. It’s so subjective that it’s hard to review […] The post Black Tabby Games Made Two of the Best Choice-Driven Games of the Last Decade — So Why the Hell Are We Complaining About Game Length? appeared first on VICE.\nhttps://www.vice.com/en/article/black-tabby-games-made-two-of-the-best-choice-driven-games-of-the-last-decade-so-why-the-hell-are-we-complaining-about-game-length/",
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