Event JSON
{
"id": "3d92069583ded653a8e392c1910ffb8b4df9e21a371b05574a95d59f1bfcad42",
"pubkey": "8f2e1774c6623534e7978213059ca9d67266a25fba6c772f785e2cfc554e2753",
"created_at": 1694106836,
"kind": 1,
"tags": [
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],
[
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[
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[
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],
[
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],
"content": "nostr:npub1srcgh979ychudzrha7asxa7kvennpghghzzadmv5gcunfw5p72qs6xfms4 nostr:npub14mejaxyzkug3v3m3lf8yqzphtmvh08ngwr0w98t6c5fw9nymqn6sk5vg38 I always figured that for a game engine (or really any GUI app framework) it would make sense to just run the GC once at the end of every frame to avoid non-deterministic pauses. I assume you thought of that and found it didn't work for some reason?",
"sig": "a9408f8ff033df78ae62ee2ed3c7a46adf09949d70c10e1b9fc8c0a5af79d0cc9089bb2d1b1a8bec994d766123f9d1c1bf85236565b781f77d28c9e47414e487"
}