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"Yang Bin, Producer on ‘AI Limit’, Talks About What Helps It Feel Different Than Other Soulslike Games, Inspirations, and More (Interview)"
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"AI Limit is a game that stands out from other Soulslikes with its futuristic setting, which influences gameplay mechanics and enemy design. The game features a unique Sync Rate system that encourages players to accumulate energy through attacking, and a Frame ability system that allows for high-reward actions. The game also removes the Stamina system, allowing for more aggressive play. The game's world is a post-apocalyptic state with remnants of past civilizations, and environmental storytelling plays a key role in uncovering the game's lore. The game offers a New Game Plus mode and multiple endings, providing replayability."
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"content": "nostr:nprofile1qy3hwumn8ghj7un9d3shjtt5v4ehgmn9wshxkwrn9ekxz7t9wgejumn9waesqgqg2wj5tqwm7k3cfes72evyxd84fppsufaxzsufyn8zkfezt7m9av67v83h\nhttps://www.vice.com/wp-content/uploads/sites/2/2025/03/AI-Limit-Featured-Image.jpg\nAI Limit is the perfect type of game to introduce someone to the world of Soulslikes. It’s easy to approach difficulty, and excellently designed levels make this a great starting point. Or even a proper return, if you’re feeling a little rusty. However, a beautiful aesthetic, interesting lore, and plenty of combat options make AI […] The post Yang Bin, Producer on ‘AI Limit’, Talks About What Helps It Feel Different Than Other Soulslike Games, Inspirations, and More (Interview) appeared first on VICE.\nhttps://www.vice.com/en/article/yang-bin-producer-on-ai-limit-talks-about-what-helps-it-feel-different-than-other-soulslike-games-inspirations-and-more-interview/",
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