Event JSON
{
"id": "32ab486fd2ef5b867eea3628637eeceb28dbb6f414c2841316e7c06b37e09b35",
"pubkey": "49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"created_at": 1735909440,
"kind": 1,
"tags": [
[
"p",
"b426460f7b6118dbee8c31b1018f9778238748a6657f575de618010ab5e0bbc2",
"wss://relay.mostr.pub"
],
[
"p",
"c5dac05d6bbdd5c1910fdd3215ea8ac909df4e8fcdeb5b3989f29ab26324328a",
"wss://relay.mostr.pub"
],
[
"e",
"dc7c8f0f970e1a3e7906be899ded1de9eb199a04479fd6ffc9018133839307f6",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/YoSoyFreeman/statuses/113764561124317374",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqksnyvrmmvyvdhm5vxxcsrruh0q3cwj9xv4l4wh0xrqqs4d0qh0pqkfz2fj \n\nWell, it seems like i can't reproduce the exact behavior you are getting, but i always noticed some stuttering in Godot.\n\ni have to think on a few test scenes and see a nice way of reproducing it.\n\nWhat i was thinking is that, i understand why a lower physics rate may feel not smooth on high fps, but it's a physics loop with a constant delta, so i'm having a hard time trying to imagine how can it cause stuttering.\n\nI have to think a bit about it.",
"sig": "0490a328f9d419d44a041576569a192e384e1e6ea33596b75af4fd2ea5df1d927547e943db018bdc2bf5b47c03e85b075557bfe0be17d023e32df8970d6ab4fa"
}