quoting@News @Updates
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We have installed a technical client update for Escape from Tarkov. The game will not stop, however the raid time on servers undergoing the updates may be reduced to 10 minutes. Matching time may be increased during the update installation. Please download the update via the launcher.
**List of changes:**
● Added more rare rewards (including certain keycards and marked keys) for large sacrifices in the Cultist Circle zone in the Hideout;
● Increased the recoil when shooting while prone without bipod;
● Increased the in-raid pickup limit for Found in Raid items:
■ 10 for barter items;
■ 5 for keys;
■ 5 for containers.
● Increased the in-raid drop limit from 0 to 1 for certain barter and information items without the Found in Raid mark;
● AK CNC Warrior 5.56x45 muzzle device adapter can now be installed on all suitable 5.45x39 caliber assault rifles and carbines;
● Reduced the grenade throwing accuracy for regular Scavs.
**List of fixes:**
● Fixed several geometry errors on all locations;
● Fixed several incorrect doors on all locations;
● Fixed several graphical artifacts of glass and transparent surfaces on all locations;
● Fixed several culling errors on all locations;
● Fixed several errors in task triggers and task objective areas on all locations;
● Fixed several visual errors causing headgear and accessory clipping;
● Fixed the ability to enable/disable PostFX in raid when the preview is turned off;
● Fixed the animation of enabling tactical devices and lights on helmets;
● Fixed the incorrect throwing trajectory of F-1 grenade;
● Optimized the sorting on the task screen;
● Fixed the graphical artifact appearing after interacting with a container that has not been fully searched;
● Fixed an issue with an incorrect sound effect playing when wearing a helmet/headset;
● Fixed an issue where the vehicle sound would not play when wearing a helmet/headset;
● Fixed an issue on Factory where the looping sounds would play at one position for a long period of time and then disappear abruptly;
● Fixed an issue where an outdoor sound source would be muffled with no visible obstacles;
● Reduced the first-person gear sound volume when moving;
● Added sounds for mounting a weapon to vertical surface;
● Fixed the incorrect weight display for some items.
OceanSlim on Nostr: Ugh... Discord messages routinely have markdown but Kind1 shouldnt... Why do things ...
Ugh... Discord messages routinely have markdown but Kind1 shouldnt... Why do things keep getting more difficult. Do I modify the content to look okay as a kind 1 or change the kind to articles and do it like that?