{
"id":"022f3df892bc95c22b91a2e8e7ed451771f2a003664b9e71717a28e0286da8c9",
"pubkey":"5fab615b0e66ab3e38a8aef56292930d64da3c3ab4f811164ca3c40e4e5c10bb",
"created_at":1725199119,
"kind":1,
"tags": [
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"content":"My game needs big pixels, but due to zooming can't match actual resolution\n\nTo avoid the color bleeding in narrow corners that comes with some UV/cubic filter trickery, I instead opted for point sampling + animated noisy UVs\n\nCombined with SMAA, gives this weird wibbly wobbly animated anti-aliasing, which I'm growing quite fond of!\n\n(Edit: Okay, this looks way better without the WebM compression)\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/062/627/404/956/147/original/fe3b1cc54995d740.mp4",
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}