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2024-09-01 13:58:39

Nifflas on Nostr: My game needs big pixels, but due to zooming can't match actual resolution To avoid ...

My game needs big pixels, but due to zooming can't match actual resolution

To avoid the color bleeding in narrow corners that comes with some UV/cubic filter trickery, I instead opted for point sampling + animated noisy UVs

Combined with SMAA, gives this weird wibbly wobbly animated anti-aliasing, which I'm growing quite fond of!

(Edit: Okay, this looks way better without the WebM compression)

Author Public Key
npub1t74kzkcwv64nuw9g4m6k9y5np4jd50p6knupz9jv50zqunjuzzasdpazmy