Event JSON
{
"id": "01eee50f664c7305caac78331f8ebec87ac3909f6500e7f84af6dec785833359",
"pubkey": "ad280cca6dbfe7d58c68b77ef31036a1469ed691b84569533ec4fa6d02ff39bb",
"created_at": 1707597666,
"kind": 1,
"tags": [
[
"p",
"4dbf041d46dd118f22b6256d0d2e29f7276fd5a69d7d395644bcd49184dba249",
"wss://relay.mostr.pub"
],
[
"p",
"b8007c6bc9c52404182c324845d964db20ce0a83f2207624bc225592b8444366",
"wss://relay.mostr.pub"
],
[
"e",
"258ba4a9dbbd4efd1fd1c32bf596e5ae0f19c90acc37e81e72a3aff1cdb267ec",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://noauthority.social/users/istvan/statuses/111909120662444450",
"activitypub"
]
],
"content": "nostr:npub1fklsg82xm5gc7g4ky4ks6t3f7unkl4dxn47nj4jyhn2frpxm5fys527udr Actually many late games had copy protection. In Earthbound, if you played on a copier (they would test by writing to read only memory area) it would create 4X as many enemies on the screen. Other games would have a test and hang on the last level so you couldn’t beat it.\n\nEdit: You can find a list at TCRF\n\nhttps://tcrf.net/Category:Games_with_anti-piracy_methods",
"sig": "43e34c08a3e2f2eba5a2814875bc2e3529006b5f2b5cb79da277f357a14347e7de2ff74f7704c5bec0d7faebfc7a9b70cfc64e1d239966bbc6e8cd1c45856771"
}