Julien Barnoin on Nostr: Sometimes when tweaking things that are very sensitive, such as audio generation or ...
Sometimes when tweaking things that are very sensitive, such as audio generation or physics systems, I just play around with parameters for a while, sometimes getting cool results, sometimes screwing up, quickly saving and testing as I go.
Then I feel like going back to something I had earlier, but it's hard to reproduce it. I don't have a great solution for that yet, maybe I should just have a mode where I commit every save to git or something?
Does anyone else do that?
#programming #gamedev
Published at
2024-05-13 13:54:50Event JSON
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"content": "Sometimes when tweaking things that are very sensitive, such as audio generation or physics systems, I just play around with parameters for a while, sometimes getting cool results, sometimes screwing up, quickly saving and testing as I go.\n\nThen I feel like going back to something I had earlier, but it's hard to reproduce it. I don't have a great solution for that yet, maybe I should just have a mode where I commit every save to git or something?\nDoes anyone else do that?\n\n#programming #gamedev",
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