Event JSON
{
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"pubkey": "b2e4d2b447b2c3687061f66c191954070effe02ae068c95e1eaaa590c60c3161",
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"kind": 1,
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[
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[
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[
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],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx It was the joy of it. Back when Morrowind was released, most CRPG fans weren't thinking in terms of \"game design\" but were rather starving for simulation. Such an unexpected example of cause and effect was an exciting proof of the game's realism. You probably heard the main quest can be solved in few minutes. Because magic is a proper force of nature and not some extension of game designer's intention to control everything.",
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