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2023-09-26 10:17:54

Sos Sosowski on Nostr: Hmmm... I'm trying to implement multithreaded software rendering but no matter how ...

Hmmm... I'm trying to implement multithreaded software rendering but no matter how many threads I throw at it, the result is always the same... why?

Concurency Profiler shows there is no redundancy or blocking, and they're all render their proper share of sprites.

Help!

#gamedev #multithreading #c #visualstudio #retrodev #programming #cprogramming #development

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