Event JSON
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"content": "Hmmm... I'm trying to implement multithreaded software rendering but no matter how many threads I throw at it, the result is always the same... why?\n\nConcurency Profiler shows there is no redundancy or blocking, and they're all render their proper share of sprites.\n\nHelp!\n\n#gamedev #multithreading #c #visualstudio #retrodev #programming #cprogramming #development\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/130/929/335/146/876/original/3c1a1ea63e923069.png",
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