Event JSON
{
"id": "03a1cb98b330ab55695c0c6778173d13d0448f7b082509b826e46fde75e92337",
"pubkey": "f87fed39a7a92b028a020fd47db213ba32ef11d8889c3e24d136bfa4959bce9a",
"created_at": 1701701050,
"kind": 1,
"tags": [
[
"p",
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"wss://relay.mostr.pub"
],
[
"p",
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[
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[
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],
"content": "nostr:npub1u4kdjphm3zjuanddjnuf0x2dw4gxleg4n6j3c8equp4w6z8mmxyq0nvxe4 Hmm... the more I think about this, I think I'm actually OK with the changes. I've always felt like there was something off with the racial bonuses... An elf is meant to be lithe and dexterous, but if the party rogue is some other race, then it makes the elf seem rather... average. A true racial benefit like darkvision seems better, and I wish we had more unique ones per race. \n\nAre there general rules for setting up background ASI's \u0026 bonuses, so that it's easy to make custom ones?",
"sig": "2bbe12dc9f22e4ae9793b1d62ec215a3117e25aa70819ed72b4cb23ce151aaf500ee928e37efc216e8ace5436954abbd3646e7b3fd881adf25003a0a9e017753"
}