Event JSON
{
"id": "134308b30bc4cf746cc15ffe7fb5c34a02b59ce5ae1be51a74f80e5f9309ff49",
"pubkey": "09177e2b27620fffe929247341b718efbf64d2246ca81f083f20b365587ebc9c",
"created_at": 1704486796,
"kind": 1,
"tags": [
[
"p",
"2a10f6a53884d3047756b8222c86b645fe76e38ca6c345103618df824789d80d",
"wss://relay.mostr.pub"
],
[
"p",
"85c088699318aebcd740da5a34a3138f238ff0bab5a7bba94cb328b39c2f4185",
"wss://relay.mostr.pub"
],
[
"e",
"a105f12df1cd9bdebf90dd56f3bdecaedac901b17e980e317a0d9ee013f6e937",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://chaos.social/users/sml/statuses/111705246716559746",
"activitypub"
]
],
"content": "nostr:npub19gg0dffcsnfsga6khq3zep4kghl8dcuv5mp52ypkrr0cy3ufmqxs39utl6 air can move freely to both sides of the diaphragm because there's no outer shell, which means you can hear your own voice and your surroundings basically like you would without headphones. And soundstage means that you can better spot the \"location\" of the instruments in the virtual audio space, which is also beneficial for immersion in games. I think it has to do with the pressure levels (no outer shells) and proper stereo imaging.",
"sig": "7e1530c2cc6e14e1c8b8e094f288b3d07b5d3a5268b2b0b812edb27cffe762f933eab40b06c35d163cc9410752795c9b76539d09ae5e7cb747f1077b3bf55732"
}