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"content": "One thing I noticed a lot of on the MD/Genesis that affects a lot of games and I think maybe might apply somewhat here is that they all wanted a sort of \"more realistic\" look. Obviously doesn't apply to stuff like Castle of Illusion directly, but I think indirectly it created a sort of culture of trying to make games look a certain way.\n\nOne thing that drove me crazy on the system was the *HEAVY* reliance on dithering and for the CRT to smooth it out.\n\nPitfall is mulitplatform though",
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