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2025-05-27 22:55:46

tekhedd on Nostr: Bethesda's Fallout ruined every game, by turning "Pick a Perk" into the only RPG ...

Bethesda's Fallout ruined every game, by turning "Pick a Perk" into the only RPG mechanic the game had.

Perks are now the core advancement mechanic of every game, but they've been boring all along. They were fun in Fallout 1/2 because you weren't *expecting* something, and didn't know what was coming on the first dozen playthroughs, and it was actually a perk. Not, as they are now, a tiny incremental upgrade that you've been grinding towards all week.
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