Event JSON
{
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"pubkey": "77e6f88cdafbcd27332b64e428bdd8e3ab78a13ecf6caa18804dada5fcd881a3",
"created_at": 1688847343,
"kind": 1,
"tags": [
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"content": "nostr:npub1nhwkrnfzcrf452kjmuulfqfquw7mhfxj3ys2h0k75kdq3xspm6xs6gg2sy from the thread it seems like you already have the Godot-specific answers you need, but if you want to learn more about A* conceptually, I found this explanation very approachable! https://www.redblobgames.com/pathfinding/a-star/introduction.html\n\nIf you haven't written something along the lines of \"recursively traverse a tree/graph\" before, it can be tricky to wrap your head around, but understanding it is a great foundation for a lot of other things. (And if you have, this will build on what you know.)",
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}