Event JSON
{
"id": "877f06894f7c21f54185beb500c58887046ef4af00cc6ac82c84a3cae0112eed",
"pubkey": "05d53939c386db3f81a39eacbe2ad152cc1e6c02c7e7ef1d6adb7b0e9e96c87d",
"created_at": 1702270039,
"kind": 1,
"tags": [
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[
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[
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[
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[
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"content": "nostr:npub1sdrm5vy4jvw22jkp9tnreh5evgv6zhp9tdqd8x85qnphqyfj7j5q7nzct8 nostr:npub1dphugmh2e88uc7ntlfsjjxeqstv8qlz4c30zuqe0zwwwqx2xg7mqhut7jj nostr:npub16e8mwruxky6rv8lvr4m5a53rphqhnaam6wcwxvajjfz0cf0udq3qrldsce nostr:npub1dqjff4hhp6nctfmqv5r3usppknff2khvkzexkv7tte2g7f5ycr0qhg8t50 nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1a3e535q0hj7zfknfjuz9g4ewexljmnp5v09tu6dsrwy3hjqzjylqn8tn2x I don't consider \"D20\" to be a system, but rather a family of systems, tied by a single aspect/mechanic.\nAnd I don't think it's a particularly good aspect. Generally you only need to classify the difficulty of any given task in one of ~5 states, where two of those have no roll associated (auto success, auto fail). You can add more granularity if you want, but I think anything above 8 is too much. A better design for this is building around a sliding window of \"challenging\" tasks, so you can clearly feel, that as your character grows, things that once posed risk are now so easy you just don't have to try/roll, you just can do them for free.",
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}