CrunkLord420 on Nostr: #[0] well at a certain point the frame delta will become limited if a major hiccup ...
Published at
2023-04-27 20:34:19Event JSON
{
"id": "8e1628d91e097a233ee8e4bc0849f52f08f4709adeac0364d2bd0d8e0e8da4b1",
"pubkey": "d540295588183537c015bb197bb408de3c37f917bd9855eb357d41b06f7e331b",
"created_at": 1682627659,
"kind": 1,
"tags": [
[
"p",
"4372de9911e892f39c56c41e5789cb37d587d98ed2642235b7a87c6cb7887eaf",
"wss://relay.mostr.pub"
],
[
"e",
"d69b5d2200c1769033b8816defa9270663a384d330f99805092d718140ce5dd3",
"wss://relay.mostr.pub",
"reply"
],
[
"mostr",
"https://kiwifarms.cc/objects/729c5cc1-30ff-4e46-93aa-cfdcb6935751"
]
],
"content": "#[0] well at a certain point the frame delta will become limited if a major hiccup happens. Right now a frame delay maxes at 1 second but it's arbitrary. Perhaps I could run game updates on a tick system and include physics with that.",
"sig": "dbbb57c58a64a1763067bf265987b0ee9a5540b4d4a26f08ef84d195112083f58deb86a548cc6ca885270e00e440832323ae6436703459df27f194e55be9491c"
}