Event JSON
{
"id": "85d4804373220f597c585f4861d482d6c727ef32dd1e568ab84885742daced45",
"pubkey": "9310439a7a9bb07e8580f77e3b4349ca8a73556a7ef1153c2805e98528557ebd",
"created_at": 1689358924,
"kind": 1,
"tags": [
[
"p",
"de22920ba9dea17644fbcc12fa33a12222d35cdb8d791be4009fa43164b7f812",
"wss://relay.mostr.pub"
],
[
"p",
"78bb0ba6db441aeae9c1794f388e01cd55e576f7976e484a8a418de1b362f658",
"wss://relay.mostr.pub"
],
[
"e",
"bcde8d259dc7e34da31ab4c5479ddfdd1d7eaa515b7f04b98cc1afd54a0ced72",
"wss://relay.mostr.pub",
"reply"
],
[
"mostr",
"https://mastodon.gamedev.place/users/BaldSavant/statuses/110713826470005351"
]
],
"content": "nostr:npub1mc3fyzafm6shv38mesf05vapyg3dxhxm34u3heqqn7jrze9hlqfqk4nkdg Start quests in other ways, instead. \n\nQuests can start when a player enters a space, when they pick up an item, when they use a particular skill while inside a space, etc. and all of those will feel far more natural.\n\nIf you need a questgiver NPC, most modern stuff is just having the NPC say \"Hey! Can you help me?\" as you walk by.",
"sig": "b9b994a5f79b7c3f36ccedbb5b8145dd59a861752bc78f3d2fca64eb8f57183aa565030f7562e97f9afa40cd4a2884075590a5755eb8ccef100c44871779b2ee"
}