Event JSON
{
"id": "81ce69bf3b463817b16454c68ba03f50f66d1efbdbc188c61e47efde5844a43f",
"pubkey": "d92867c70ffee0c3c237c79bef0c35790709845fe419ef5f04793e3385833491",
"created_at": 1687190071,
"kind": 1,
"tags": [
[
"p",
"36209ee416a31dc55c83a3afd61eb1ed543d45cc34bdca2768b88921e9ac8fd3",
"wss://relay.mostr.pub"
],
[
"p",
"c88bfbaa242bc30b04db8317bc54f0f104037ec980b980bbf16e2acc30da7a56",
"wss://relay.mostr.pub"
],
[
"e",
"075f8faf89339cfe9d5dc61b8c98d7fc5817d8f59cb14cdfd464aef9cff1da3c",
"wss://relay.mostr.pub",
"reply"
],
[
"mostr",
"https://peoplemaking.games/users/glassbottommeg/statuses/110571688557092708"
]
],
"content": "nostr:npub1xcsfaeqk5vwu2hyr5whav843a42r63wvxj7u5fmghzyjr6dv3lfsn8rpjj there's a lot in Lyra that's super impressive, but I'm equally convinced that a lot of it just shouldn't be emulated.\n\nI get that it's The Future Of Unreal, buuuuuuut. Man. Some of those processes do not make sense for small team production pipelines.",
"sig": "5e81f09f3f9036ba29ee402670ce147c8f93215f1479d0b417600205552e1a523b8f1ede743387e583e22b90f8bd3c5eb0e088178a7812140a265560467ef53e"
}