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"content": "Penrose triangle rendered using cubes. This is impossible to render by depth sorting cube primitives or by using a conventional z-buffer.\nThere was some trickery involved that I was unsure would work as well as it did\n#genuary #genuary11 #genuary2025 #processing #CreativeCoding #GenArt #GenerativeArt\n\nhttps://cdn.masto.host/vissocial/media_attachments/files/113/806/808/520/662/327/original/7e4bb979ac7aba92.mp4",
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