Daniel Cook on Nostr: A game demo is a tool whose effectiveness depends on both the demo and the game. ...
A game demo is a tool whose effectiveness depends on both the demo and the game.
Folks may not realize, but in the old days of demos (shareware, casual PC) devs explicitly built games that would demo well. Hook, Cliffhanger, Call to action, Promise of immense/proven value.
If your game doesn't have that in its core, pooping out a Steamfest demo doesn't help.
We _intentionally_ shape our designs to fit the effective distribution mechanisms of the era. (Game devs are a bit slutty that way.)
Published at
2023-07-04 17:13:37Event JSON
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"content": "A game demo is a tool whose effectiveness depends on both the demo and the game. \n\nFolks may not realize, but in the old days of demos (shareware, casual PC) devs explicitly built games that would demo well. Hook, Cliffhanger, Call to action, Promise of immense/proven value. \n\nIf your game doesn't have that in its core, pooping out a Steamfest demo doesn't help.\n\nWe _intentionally_ shape our designs to fit the effective distribution mechanisms of the era. (Game devs are a bit slutty that way.)",
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