d on Nostr: I don't know if you can access it directly in unity in an immediate sense but you ...
I don't know if you can access it directly in unity in an immediate sense but you could for example harvest a few million bytes, store that in a file, and load it on launch
then instead of making random() calls just walk that array whenever you need a value. details of whether or not to save the location in the array on shutdown, or to shuffle when you run out, or whatever are left up to the developer
Published at
2023-08-09 14:31:01Event JSON
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