Adam Dalliance on Nostr: The headset is heavier than the Quest1, but more slimline and feels more comfortable ...
The headset is heavier than the Quest1, but more slimline and feels more comfortable on my face. Your face may vary. Controllers feel more wieldy without the big hoops.
Was mostly interested to see how the passthrough has improved since the Quest1. Had big hopes.
But while being in Colour is definitely better, it's still grainy and fairly low-res and warps around where the camera-views join.
The auto-suggest guardian-walls work well, but it feels creepily like Facebook are scanning my entire home. I resisted the temptation to wonder around and scan in the entire flat but the temptation was there. Doing so would have been fun.
The Home interface has virtual hands which kinda resist in that VR way with the haptic buzz and the hand-model not moving right through the interface windows. You drag them around in a more manual way instead of with laser pointers. It's cute but it adds nothing.
So that grainy warpy pass-through doesn't bode well for these AR games they're supposed to have now or soon.
Wonder if I can remember what they're called.
Published at
2023-10-10 18:04:49Event JSON
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